Icons superpowered roleplaying7/5/2023 While this address balance in terms of range of abilities, it does nothing to address some poor character with straight 3s trying to keep up with some with straight 10s.ģ: Roll two six-sided dice, one of which counts as a negative, one as positive, and add them to the value of the appropriate attribute (one of Prowess, Coordination, Strength, Intellect, Awareness, or Willpower), then compare the result to a target number to determine degree of success or failure. Clearly, a character with a lot of powers will have few determination points, whereas someone without many powers will have more. Determination points can be used for a number of purposes and are very useful. It will never be as close to my heart as the games on which I fixated decades ago but it’s certainly a decent SHRPG option.ġ: There is an option for designing characters but it is clear the intention is for players to randomly generate characters.Ģ: Each character has a certain number of determination points, that number being 6 minus however many powers the character has. The supplement provides new powers, new specialties, optional rules, and dozens of adventure hooks. This makes it ideal for pickup games, although it can also be used for long term campaigns. This supplement for ICONS Superpowered Roleplaying provides Game Masters with a Rogues Gallery of dozens of villains ready to use - but it doesnt stop there. Icons’ advantages are that Chargen is quick, and the FATE-derived core mechanics are straight-forward 3. It’s up to the player to work out what sort of character might, for example, be able to control fire, have a prehensile tail, and be able to spin at high speeds. As well, randomly generated characters can be, well, random. Icons’ disadvantage is that dice rolls being what they are, one player might roll up a character whose attributes and powers are nigh-godlike, while another player’s character may struggle to be an expendable sidekick (although see Determination Points 2). ![]() This has positive and negative consequences. Where the game stands out against the SHRPGs I usually play is that characters are randomly generated rather than designed 1. ![]() Instead of a 320-page rulebook, for example, Icons was a lean 128 pages in the first edition, which expanded to 232 in the assembled edition because RPGs almost never get shorter in successive editions. While it shares a designer with Mutants & Masterminds, its approach is very different. Number three: Steve Kenson’s Silver Age Superhero RPG Icons. Inspired by Aaron de Orive’s 2020 First Ten RPGs, a brief account of the roleplaying games I have played most recently, beginning with the most recent and working backwards.
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